Table of Contents >> Show >> Hide
- Why “Crappy Design” Is Weirdly Educational
- What Most Design Fails Have in Common
- The 155 Funniest Design Fails (A Text-Only Greatest Hits Reel)
- 1) Signage & Wayfinding Fails (1–15)
- 2) Typography, Spacing, & Copywriting Fails (16–30)
- 3) Buttons, Controls, & Physical Interface Fails (31–45)
- 4) Packaging & Labels That Betray You (46–60)
- 5) Architecture & Built-Environment Head-Scratchers (61–75)
- 6) Furniture & Everyday Objects Gone Rogue (76–90)
- 7) Safety & Warning Fails That Miss the Point (91–105)
- 8) Digital UX & App Design Fails (106–120)
- 9) Logos, Ads, & Marketing Mishaps (121–135)
- 10) Color, Contrast, Instructions, & “Wait… What?” Design (136–155)
- What These Fails Teach (So You Don’t Become #156)
- How to Avoid Ending Up on “Crappy Design”
- of Real-World “Been There” Moments
- Conclusion: Laugh, Learn, and Label the Door Correctly
There’s a special kind of comedy that doesn’t need a punchlinebecause the punchline is printed on the
sign… sideways… in 6-point gray text… on a slightly different gray background.
Welcome to the world of “Crappy Design”: the internet’s unofficial museum of design mishaps,
where everyday objects confidently do the wrong thing and somehow still make it to production.
These fails are funny because they’re so earnest. Nobody set out to create a door that says
“PUSH” while daring you to pull. No one woke up thinking, “You know what would be delightful? A user interface
button labeled ‘Save’ that actually deletes everything.” And yethere we are.
This article is a text-only, laugh-friendly tribute to the kinds of posts you’ll see in Crappy Design communities:
confusing signs, cursed packaging, chaotic interfaces, and architecture that looks like it was approved during a
group Zoom call where everyone was on mute.
We’ll laugh, we’ll cringe, and (surprise!) we’ll learn why these mistakes happenso you can avoid becoming the next
viral example.
Why “Crappy Design” Is Weirdly Educational
Great design feels invisible. You don’t applaud a well-labeled elevator buttonyou just press it and continue
existing in peace. Bad design, on the other hand, demands attention. It interrupts your day like a raccoon stealing
your sandwich: sudden, confusing, and somehow impressive in its boldness.
Most “crappy design” moments boil down to a few predictable patterns:
unclear labels, bad contrast, misleading visuals, mismatched expectations, and “technically correct” decisions that
forget humans are the ones using the thing.
What Most Design Fails Have in Common
They fight the way people already think
People rely on habits. “Up” means more. “Down” means less. Red means stop. A handle means pull.
When design breaks those expectations without a really good reason, users don’t become “educated”they become
annoyed (or worse, unsafe).
They confuse “looking cool” with “working”
A brushed-metal sign can be gorgeous. It can also be unreadable in sunlight.
A minimalist app can be sleek. It can also hide essential actions behind mystery icons that look like modern art.
“Aesthetic” is not a substitute for “usable.”
They skip testing with real humans
Many fails would be caught by a single, humble test:
show it to someone who didn’t design it and watch what happens.
If they squint, hesitate, or say “Wait… what?”congratulations, you just saved yourself from becoming a meme.
The 155 Funniest Design Fails (A Text-Only Greatest Hits Reel)
Below are 155 classic “Crappy Design” style failsshort, punchy, and painfully recognizable.
Think of them as the recurring villains of everyday usability: signage that lies, packaging that betrays you,
buttons that gaslight you, and architecture that appears to have been built by a committee of squirrels.
1) Signage & Wayfinding Fails (1–15)
- “EXIT” sign proudly pointing at a solid wall.
- Restroom sign with icons so abstract it looks like modern dance.
- “PUSH” label on a door with a giant pull handle.
- “STAIRS” sign mounted above… an elevator.
- Directional arrow that points to two directions at once.
- Parking sign with seven rules, five fonts, and zero clarity.
- “WELCOME” mat placed inside the locked vestibule.
- Room numbers that reset every floor like a chaotic video game.
- “DO NOT ENTER” sign placed on the only entrance.
- A “THIS WAY” arrow printed upside down.
- Emergency exit map that says “YOU ARE HERE” (but doesn’t show where “here” is).
- Restroom label: “GENTS” and “GENTLE” (good luck, everyone).
- A sign that says “WATCH YOUR STEP” placed after the step.
- Door labeled “PULL” on both sides (choose your adventure).
- “INFORMATION” sign with information that is, itself, missing.
2) Typography, Spacing, & Copywriting Fails (16–30)
- Kerning so bad two words accidentally become one new word.
- Apostrophes used like confetti: everywhere, for no reason.
- All-caps paragraph that feels like it’s yelling at your eyeballs.
- Script font on a safety notice (danger, but make it whimsical).
- “PLEASE DO NOT” followed by text too small to read.
- Line breaks that change meaning mid-sentence in a tragic way.
- “OPEN 24 HRS” sign… with taped-on store hours underneath.
- A menu where every item is the same color and size (guess food).
- Instructions printed on patterned background like camouflage.
- A sign that says “SLOW CHILDREN” (design fail, grammar crime).
- “EMPLOYEES ONLY” printed in the tiniest letters… on a huge door.
- Text aligned so unevenly it looks like it fell down the stairs.
- “IMPORTANT” in light gray on white (aka invisible ink).
- Random italics that make the sign sound sarcastic.
- A headline so long it wraps into a sad little paragraph.
3) Buttons, Controls, & Physical Interface Fails (31–45)
- Volume button: “Press up to lower volume.”
- Microwave with a “Start” button next to “Stop” (same size, same color).
- Elevator buttons labeled in a way that feels like a riddle.
- Light switches arranged so no one knows what turns on what.
- Remote control with 49 buttons, none of them “Back.”
- A power button icon that looks like a “0” in the same font.
- Sink handles swapped: hot is right, cold is left (chaos edition).
- Door handle shaped like a push plate (your hand believes the lie).
- Touchscreen kiosk where “Cancel” is bigger than “Continue.”
- USB port hidden in a spot that requires yoga and hope.
- Car dashboard icon that looks like three different warnings at once.
- Crosswalk button placed where you have to step into the street to reach it.
- “Hold to confirm” button that triggers immediately on tap.
- Toilet flush button placed exactly where you rest your elbow.
- Control knob that turns smoothly forever (no start, no stop, just vibes).
4) Packaging & Labels That Betray You (46–60)
- “Tear here” notch that tears everywhere else.
- Resealable bag that reseals only once, emotionally.
- “Easy open” lid that requires a tool and a short prayer.
- Nutrition facts printed on the fold where text disappears.
- Expiration date stamped in ink that matches the box perfectly.
- Two bottles: shampoo and conditioneridentical, except for tiny text.
- Label says “Front,” but the graphics suggest otherwise.
- Box photo shows a huge product; inside is a tiny one with air.
- Measuring cup with markings that fade after two washes.
- “Microwave safe” label right next to a metal-looking decorative strip.
- Package opens from the bottom because gravity loves jokes.
- “No added sugar” in big letters, “contains sugar” in small letters.
- Instructions printed under the sticker you have to peel off.
- “Do not stack” printed on a stackable product.
- Handle cutout placed where your fingers don’t fit.
5) Architecture & Built-Environment Head-Scratchers (61–75)
- Staircase that ends at a blank wall like a dramatic plot twist.
- Pillar placed perfectly in the middle of a parking space.
- Handrail that stops right before the last step (good luck).
- Window installed behind shelvingnature light now decor-only.
- Door that opens directly into a sink (personal space violated).
- Ramp so steep it’s basically an invitation to regret.
- Bathroom stall with a gap wide enough for eye contact.
- Floor pattern that looks like a hole (everyone tiptoes forever).
- Light fixture placed to produce maximum glare, minimum visibility.
- Bench installed facing a wall (contemplate drywall).
- Sign bolted too high to read without binoculars.
- Stairs with mismatched heights (ankles: threatened).
- Elevator door opening to… another door.
- Fire extinguisher cabinet blocked by a decorative plant.
- Wheel stop positioned to scrape your bumper, not stop wheels.
6) Furniture & Everyday Objects Gone Rogue (76–90)
- Chair with decorative bars exactly where your knees go.
- Table whose legs attack your toes like tiny wooden sharks.
- Mug handle that’s too small for a human finger.
- Sofa with “buttons” that are actually painful studs.
- Trash can lid that touches your hand when you throw things away.
- Backpack zipper designed to open itself during walking.
- Umbrella handle so smooth it becomes a soap bar in rain.
- Scissors packaged in a way that requires scissors to open.
- Hanger hook angled so clothes slide off like it’s their job.
- Mirror with a decorative distortion line across face height.
- Water bottle cap that leaks unless tightened with superhuman strength.
- Notebook with the spiral on the wrong side for right-handed writing.
- Soap dispenser that launches soap sideways onto the counter.
- Drawer handle placed exactly where your hip collides daily.
- Trash bag box opening too small for the bags to exit.
7) Safety & Warning Fails That Miss the Point (91–105)
- Warning label placed where you can’t see it until after.
- “Caution: Wet Floor” sign printed on the wet floor itself.
- Safety instructions in tiny text with low contrast.
- Emergency button the same color as everything else.
- Hazard stripes used as cute decoration (danger, but make it fashion).
- “Do not block” sign… mounted behind the object blocking it.
- Exit sign with a decorative script font (emergency, but elegant).
- Fire alarm pull station hidden behind a door swing path.
- Instruction label that uses only icons no one recognizes.
- Warning sign with so much glare it becomes a shiny mystery.
- “Slow” sign placed after a blind curve (thanks for nothing).
- Safety goggles pictured… but the product ships with none.
- “Keep out of reach” printed on a product displayed at kid height.
- First-aid kit sign pointing to a locked cabinet.
- Directional arrows that lead you into a restricted area.
8) Digital UX & App Design Fails (106–120)
- Login screen that says “Invalid” but won’t say what’s invalid.
- Password rules shown only after you fail three times.
- “Save” button disabled with no explanation.
- Popup asking “Rate us!” on your very first open.
- Confirmation dialog that swaps “OK” and “Cancel” positions randomly.
- Icon-only navigation where every icon looks like a square.
- Form that clears everything after one tiny error.
- Checkout page that hides total price until the final click.
- “Back” button that exits the app like a dramatic breakup.
- Toggle switch labeled “Disable” that turns ON to disable.
- Notification settings buried seven screens deep behind a smiley icon.
- Calendar app where Monday is sometimes the first day, sometimes not.
- “Delete account” placed right next to “Edit profile,” same style.
- Error message: “Something went wrong” (yes, we noticed).
- Search bar that won’t accept spaces (single-word thoughts only).
9) Logos, Ads, & Marketing Mishaps (121–135)
- Logo where the negative space accidentally forms something else.
- Billboard with tiny textvisible only to passengers in low orbit.
- Poster design where the date blends into the background.
- Coupon code printed with O/0 confusion (enjoy guessing).
- QR code placed on a curved surface so it won’t scan.
- Product slogan that reads differently because of a line break.
- Ad with a call-to-action button that looks unclickable.
- Store sign with one burnt-out letter that changes the word.
- Brand colors chosen without checking color-blind visibility.
- Menu photos that don’t match the actual item (expectations: harmed).
- Map graphic with no legend (mystery geography).
- Event banner printed with last year’s date.
- “Limited time!” printed permanently on a wall sign.
- “New!” sticker on a product that’s clearly old stock.
- Outdoor sign lit from behind so only glare is readable.
10) Color, Contrast, Instructions, & “Wait… What?” Design (136–155)
- Light gray text on white: the invisible ink experience.
- Red text on black: spooky, dramatic, unreadable.
- Color-only instructions (“Press the green one”) with no labels.
- Legend says “Blue,” but the printed ink is purple.
- Checklist with checkboxes so faint you can’t see them.
- Infographic with five shades of the same color (spot the difference).
- Instruction diagram where the arrows point to nothing specific.
- Assembly manual that flips left and right between steps.
- “Step 1” starts at what is clearly Step 3.
- Furniture instructions showing parts you don’t have.
- Diagram with a screw oriented differently in every picture.
- Icons so tiny they look like decorative dust.
- Measuring tape graphic that isn’t to scale.
- Chart with two axes but no units (numbers in the wild).
- “Before/After” photos placed in the wrong order.
- Button labeled “Submit” in the same style as body text.
- Form fields with placeholder text that disappears mid-typing confusion.
- “Tap here” instructions printed right next to “Do not touch.”
- Label printed across a seam so half the letters vanish.
- Instructions that say “as shown” without showing anything.
What These Fails Teach (So You Don’t Become #156)
1) Use plain language humans actually use
If your label needs a translator, it’s not a labelit’s a barrier.
Swap jargon for everyday words. If you must use a technical term, define it in simple language nearby.
Clarity is not “less professional.” Clarity is respect.
2) Make text readable in the real world
People read signs while walking, carrying things, squinting in sunlight, or standing under harsh lighting.
Good contrast and non-glare finishes matter. And if your type is so small it requires a zoom gesture,
it’s not “minimalist”it’s missing.
3) Match controls to expectations
If “up” lowers volume, you’re not being cleveryou’re creating a trap.
Use conventions unless you have a strong reason not to. Consistency reduces errors, frustration, and “I can’t believe
this exists” screenshots.
4) Test early, test cheaply, test with people who weren’t in the meeting
The fastest way to find a fail is to watch someone use the design without coaching.
If they hesitate, misread, or do the opposite of what you intended, the design is speaking in riddles.
Fix the riddles.
How to Avoid Ending Up on “Crappy Design”
- Do a “squint test”: if it’s unreadable at a glance, it’s not ready.
- Run a “grandma test”: can a new user understand it without explanation?
- Check contrast: if text blends in, users will bounce (or fail).
- Respect accessibility: readable, reachable, and logically organized beats “cool.”
- Prototype first: cardboard mockups beat expensive regrets.
- Use standards as guardrails: they exist because people got hurt or confused before.
of Real-World “Been There” Moments
If you’ve ever laughed at a Crappy Design post and then immediately thought, “Wait… I’ve suffered that exact thing,”
you’re in excellent company. Bad design is universal because it usually comes from relatable pressures: tight budgets,
last-minute changes, a printer deadline, or a stakeholder who insists the logo must be “bigger” (even if that makes the
phone number microscopic).
One of the most familiar experiences is the sign that tries. You can practically feel the good intentions:
a helpful arrow, a polite message, a bright color meant to grab attention. But then you notice the arrow points to a
closed door, or the color choice turns the words into a blur under fluorescent light. You stand there doing that universal
human maneuverleaning your head in, stepping back, squinting, leaning in againlike your body is trying to negotiate
with the sign. The sign does not negotiate. The sign simply exists.
Another classic is the control panel mystery: a row of identical switches with no labels, or labels that
don’t match reality. You flip one and a fan turns on in a different room. You flip another and something beeps somewhere
distant, as if a hidden machine is judging you. This is how perfectly calm people end up muttering, “Why would they do it
like this?” to an empty hallway. The real lesson is that unlabeled controls don’t stay “minimal” for longthey become
a daily frustration tax.
Packaging fails are their own emotional journey. The “easy open” feature that isn’t. The “peel here” corner that peels
the label into confetti. The expiration date printed in a spot where it’s partially erased by the time you need it.
Everyone has had that moment of holding a package at three angles under a kitchen light, turning it like a puzzle box,
trying to locate basic information that should be obvious. That moment is funny online because it’s shared pain
but it’s also a reminder that how information is presented matters as much as what the information is.
Digital design fails can feel even more personal because they steal your time. You tap “Cancel” and it still submits.
You try to fix one field and the form wipes everything. You get an error message that says only “Invalid” like your entire
existence has been rejected. These are small moments, but they build a big feeling: the system doesn’t respect the user.
The best designers protect users from that feeling by preventing errors, explaining what’s happening, and giving people an
obvious way back when something goes wrong.
If there’s a warm takeaway from all 155 fails, it’s this: most design disasters aren’t caused by lack of talent.
They’re caused by a lack of empathy, a lack of testing, or a lack of time. The antidote doesn’t have to be complicated
it just has to be human.
Conclusion: Laugh, Learn, and Label the Door Correctly
Crappy Design is funny because it’s real life doing improv. But it’s also a free education in what happens when
design ignores clarity, accessibility, and common sense. The good news: you don’t need a giant budget to avoid these
mistakes. You need readable text, logical controls, plain language, and a quick reality check with someone who
didn’t design the thing. Do that, and your work won’t go viral for the wrong reasons.
